O Create variables assets inside your project
Create reference to each variable in any blueprint graph or C++ class
Simple and easy to understand system
Setup your own variables in 2 minutes
Serialize your variables between session.
Editor: Creating assets for the content browser in form of variable UObjects.
Run-time: Reference your variables without linking classes in a clean manner.
Number of Blueprints: 0
Number of C++ Classes: 7
Supported Development Platforms: Win64, Win32, Mac, IOS, Android, HTML5, Linux
Supported Target Build Platforms: Win64, Win32, Mac, IOS, Android, HTML5, Linux
The project is still in development. Please address any suggestions or problems here: